![]() However, there is progression that you'll earn between runs. Aside from being harder to kill and dolling out more loot, they aren't too different from regular enemies.Īs you might have surmised, a lot of the game is planning where you'll put your cards and min/maxing for more loot and surviving enemies. After you've played enough cards, a boss character will appear. Learning what cards will trigger certain results is important. Placing rock cards in a specific formation will trigger the arrival of harpies, enough of a certain card will create goblin camps or bandit camps. Sometimes adding a certain number of cards will result in a new kind of enemy. The more difficult enemies get added to the loop, the better loot you'll get to strengthen your character. This leads to you basically building your own challenge as you go, adding different locations with different enemies. The location cards will add enemies and rewards for you to collect on future runs. ![]() ![]() Once defeated, the slimes yield basic equipment and cards that can be played to either acquire resources or add buildings/locations to the loop like graveyards, battlefields, or vampire mansions. All combat is simulated with AI controlling the attacks of the player character. The path starts empty with green slimes that are easily killed. Again, your character is just wandering in a circular path randomly generated at the start. You begin each run by starting an expedition. What's most interesting about Loop Hero is its gameplay. The game has a beguiling comfort that encourages players to engage in one more loop time and time again, though I do think that as the game progresses, it begins to crumble under the weight of each playthrough. Much like Super Giant's Hades last year, Loop Hero explores weaving narrative into its roguelike mechanics, instead of concocting a flimsy excuse to justify them and passing it off as plot. Also, as you reach later stages of the game, there is some lore that begins to unfold, adding more context to the world - a reward for players who invest the dozens of hours required to fully explore the nooks and crannies of Loop Hero. While the narrative isn't compelling, the themes are a strong compliment to the gameplay. Upon dying, there's so much emphasis to getting back into the world and grinding up the content, that the story can sometimes have trouble resonating. In some ways, it's better than the game deserves. The narrative is sparse, but the dialogue is well written. Trapped in the cold void of nothingness, the hero begins to follow a circular path where they encounter creatures and people from the world that was - or maybe another world that was lost? While everyone the hero encounters recalls a destroyed world, they each have different memories of what was lost and who was to blame. The game begins with the titular hero's world being destroyed by an evil skeleton wizard.
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